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* Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
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@@ -36,6 +36,7 @@
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<include name="world/World.cs" />
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<include name="world/scripting/IScript.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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<include name="world/scripting/Script.cs" />
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</sources>
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