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add load baked terrain methods
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@@ -175,6 +175,15 @@ namespace OpenSim.Data.Null
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return null;
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}
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public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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if (m_bakedterrains.ContainsKey(regionID))
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{
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return m_bakedterrains[regionID];
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}
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return null;
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}
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public void RemoveLandObject(UUID globalID)
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{
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}
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