add load baked terrain methods

This commit is contained in:
UbitUmarov
2016-09-17 16:42:40 +01:00
parent 3f9f105295
commit 71bd3ce49f
7 changed files with 125 additions and 1 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Interfaces
void StoreTerrain(double[,] terrain, UUID regionID);
/// <summary>
/// Load the latest terrain revision from region storage
/// Load terrain from region storage
/// </summary>
/// <param name="regionID">the region UUID</param>
/// <param name="pSizeX">the X dimension of the terrain being filled</param>
@@ -101,6 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
/// <returns>Heightfield data</returns>
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
// Legacy version kept for downward compabibility
double[,] LoadTerrain(UUID regionID);