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add load baked terrain methods
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@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void StoreTerrain(double[,] terrain, UUID regionID);
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/// <summary>
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/// Load the latest terrain revision from region storage
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/// Load terrain from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <param name="pSizeX">the X dimension of the terrain being filled</param>
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@@ -101,6 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
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/// <returns>Heightfield data</returns>
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TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
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TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
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// Legacy version kept for downward compabibility
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double[,] LoadTerrain(UUID regionID);
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