*Moved LandManagement into its own region module (spiffy!)

This commit is contained in:
mingchen
2008-03-22 23:10:22 +00:00
parent 5ebef6410e
commit 71ca162821
21 changed files with 2031 additions and 1890 deletions

View File

@@ -40,7 +40,6 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
@@ -154,13 +153,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_authenticateHandler; }
}
protected readonly LandManager m_LandManager;
// LandManager object instance that manages land related things. Parcel, primcounts etc..
public LandManager LandManager
{
get { return m_LandManager; }
}
protected readonly EstateManager m_estateManager;
// an instance to the physics plugin's Scene object.
public PhysicsScene PhysicsScene
@@ -256,8 +248,6 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager = new EventManager();
m_LandManager = new LandManager(this, m_regInfo);
//Bind Storage Manager functions to some land manager functions for this scene
EventManager.OnLandObjectAdded +=
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
@@ -335,8 +325,6 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual void RegisterDefaultSceneEvents()
{
m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts;
m_eventManager.OnParcelPrimCountUpdate += addPrimsToParcelCounts;
m_eventManager.OnPermissionError += SendPermissionAlert;
}
@@ -837,10 +825,12 @@ namespace OpenSim.Region.Environment.Scenes
private void UpdateLand()
{
if (m_LandManager.landPrimCountTainted)
if (LandChannel != null)
{
//Perform land update of prim count
performParcelPrimCountUpdate();
if (LandChannel.isLandPrimCountTainted())
{
LandChannel.performParcelPrimCountUpdate();
}
}
}
@@ -974,12 +964,12 @@ namespace OpenSim.Region.Environment.Scenes
if (dGridSettings["allow_forceful_banlines"] != "TRUE")
{
m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
m_LandManager.allowedForcefulBans = false;
LandChannel.allowedForcefulBans = false;
}
else
{
m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
m_LandManager.allowedForcefulBans = true;
LandChannel.allowedForcefulBans = true;
}
}
}
@@ -1016,11 +1006,11 @@ namespace OpenSim.Region.Environment.Scenes
if (landData.Count == 0)
{
m_LandManager.NoLandDataFromStorage();
LandChannel.NoLandDataFromStorage();
}
else
{
m_LandManager.IncomingLandObjectsFromStorage(landData);
LandChannel.IncomingLandObjectsFromStorage(landData);
}
}
@@ -1196,9 +1186,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (Entities.ContainsKey(sceneObject.UUID))
{
m_LandManager.removePrimFromLandPrimCounts(sceneObject);
LandChannel.removePrimFromLandPrimCounts(sceneObject);
Entities.Remove(sceneObject.UUID);
m_LandManager.setPrimsTainted();
LandChannel.setPrimsTainted();
m_innerScene.RemoveAPrimCount();
}
}
@@ -1209,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="prim"></param>
public void AcknowledgeNewPrim(SceneObjectGroup prim)
{
prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
prim.OnPrimCountTainted += LandChannel.setPrimsTainted;
}
public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
@@ -1350,7 +1340,7 @@ namespace OpenSim.Region.Environment.Scenes
CreateAndAddScenePresence(client, child);
m_LandManager.sendParcelOverlay(client);
LandChannel.sendParcelOverlay(client);
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
}
}
@@ -1387,17 +1377,17 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDuplicate += m_innerScene.DuplicateObject;
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest);
client.OnParcelPropertiesUpdateRequest +=
new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest);
client.OnParcelObjectOwnerRequest +=
new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest);
new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest);
client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest);
client.OnParcelAccessListUpdateRequest +=
new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest);
new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest;
@@ -1445,7 +1435,7 @@ namespace OpenSim.Region.Environment.Scenes
if (avatar.IsChildAgent)
{
avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
avatar.OnSignificantClientMovement += LandChannel.handleSignificantClientMovement;
}
return avatar;
@@ -2021,31 +2011,7 @@ namespace OpenSim.Region.Environment.Scenes
}
return LLUUID.Zero;
}
/// <summary>
///
/// </summary>
public void performParcelPrimCountUpdate()
{
m_LandManager.resetAllLandPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate();
m_LandManager.finalizeLandPrimCountUpdate();
m_LandManager.landPrimCountTainted = false;
}
/// <summary>
///
/// </summary>
public void addPrimsToParcelCounts()
{
foreach (EntityBase obj in Entities.Values)
{
if (obj is SceneObjectGroup)
{
m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj);
}
}
}
/// <summary>
/// This method is a way for the Friends Module to create an instant
@@ -2455,7 +2421,7 @@ namespace OpenSim.Region.Environment.Scenes
public LLUUID GetLandOwner(float x, float y)
{
Land land = LandManager.getLandObject(x, y);
ILandObject land = LandChannel.getLandObject(x, y);
if (land == null)
{
return LLUUID.Zero;
@@ -2468,12 +2434,12 @@ namespace OpenSim.Region.Environment.Scenes
public LandData GetLandData(float x, float y)
{
return LandManager.getLandObject(x, y).landData;
return LandChannel.getLandObject(x, y).landData;
}
public void SetLandMusicURL(float x, float y, string url)
{
Land land = LandManager.getLandObject(x, y);
ILandObject land = LandChannel.getLandObject(x, y);
if (land == null)
{
return;
@@ -2487,7 +2453,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetLandMediaURL(float x, float y, string url)
{
Land land = LandManager.getLandObject(x, y);
ILandObject land = LandChannel.getLandObject(x, y);
if (land == null)
{