*Moved LandManagement into its own region module (spiffy!)

This commit is contained in:
mingchen
2008-03-22 23:10:22 +00:00
parent 5ebef6410e
commit 71ca162821
21 changed files with 2031 additions and 1890 deletions

View File

@@ -29,7 +29,7 @@ using System;
using System.Text;
using Axiom.Math;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Key = libsecondlife.LLUUID;
using Rotation = libsecondlife.LLQuaternion;
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
public void osAddToLandPassList(Key avatar, float hours)
{
Vector myPosition = Task.AbsolutePosition;
Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
ILandObject myParcel = Scene.LandChannel.getLandObject(myPosition.X, myPosition.Y);
if (myParcel == null)
{
//Dont do anything!