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*Moved LandManagement into its own region module (spiffy!)
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@@ -29,7 +29,7 @@ using System;
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using System.Text;
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using Axiom.Math;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Key = libsecondlife.LLUUID;
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using Rotation = libsecondlife.LLQuaternion;
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
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public void osAddToLandPassList(Key avatar, float hours)
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{
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Vector myPosition = Task.AbsolutePosition;
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Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
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ILandObject myParcel = Scene.LandChannel.getLandObject(myPosition.X, myPosition.Y);
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if (myParcel == null)
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{
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//Dont do anything!
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