* test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception

* test doesn't actually double check for the presence of the item yet
This commit is contained in:
Justin Clarke Casey
2008-11-28 19:39:46 +00:00
parent abfb7bd2cf
commit 71e05a5707
10 changed files with 145 additions and 55 deletions

View File

@@ -32,8 +32,23 @@ using OpenSim.Framework;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
/// tests are single threaded.
/// </summary>
public class TestInventoryDataPlugin : IInventoryDataPlugin
{
/// <value>
/// Known inventory folders
/// </value>
private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
/// <value>
/// User root folders
/// </value>
private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
public string Version { get { return "0"; } }
public string Name { get { return "TestInventoryDataPlugin"; } }
@@ -41,17 +56,60 @@ namespace OpenSim.Region.Environment.Scenes.Tests
public void Initialise(string connect) {}
public void Dispose() {}
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return null; }
public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { return null; }
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (InventoryFolderBase folder in m_folders.Values)
{
if (folder.ParentID == parentID)
{
folders.AddRange(getFolderHierarchy(folder.ID));
folders.Add(folder);
}
}
return folders;
}
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{
return new List<InventoryItemBase>();
}
public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
public InventoryFolderBase getUserRootFolder(UUID user) { return null; }
public InventoryFolderBase getUserRootFolder(UUID user)
{
InventoryFolderBase folder = null;
m_rootFolders.TryGetValue(user, out folder);
return folder;
}
public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return null; }
public InventoryItemBase getInventoryItem(UUID item) { return null; }
public InventoryFolderBase getInventoryFolder(UUID folder) { return null; }
public InventoryFolderBase getInventoryFolder(UUID folderId)
{
InventoryFolderBase folder = null;
m_folders.TryGetValue(folderId, out folder);
return folder;
}
public void addInventoryItem(InventoryItemBase item) {}
public void updateInventoryItem(InventoryItemBase item) {}
public void deleteInventoryItem(UUID item) {}
public void addInventoryFolder(InventoryFolderBase folder) {}
public void addInventoryFolder(InventoryFolderBase folder)
{
m_folders[folder.ID] = folder;
if (folder.ParentID == UUID.Zero)
m_rootFolders[folder.Owner] = folder;
}
public void updateInventoryFolder(InventoryFolderBase folder) {}
public void moveInventoryFolder(InventoryFolderBase folder) {}
public void deleteInventoryFolder(UUID folder) {}