mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
remove the option to store baked textures on assets service, thats suicide use xbakes
This commit is contained in:
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
return true;
|
||||
|
||||
// uploaded baked textures will be in assets local cache
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
|
||||
IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
|
||||
int validDirtyBakes = 0;
|
||||
@@ -436,7 +436,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
*/
|
||||
wearableCache[idx].TextureAsset = null;
|
||||
if (cache != null)
|
||||
wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString());
|
||||
{
|
||||
AssetBase asb = null;
|
||||
cache.Get(face.TextureID.ToString(), out asb);
|
||||
wearableCache[idx].TextureAsset = asb;
|
||||
}
|
||||
|
||||
if (wearableCache[idx].TextureAsset != null)
|
||||
{
|
||||
@@ -481,15 +485,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// if we got a full set of baked textures save all in BakedTextureModule
|
||||
if (m_BakedTextureModule != null)
|
||||
{
|
||||
m_log.Debug("[UpdateBakedCache] start async uploading to bakedModule cache");
|
||||
m_log.DebugFormat("[UpdateBakedCache] Uploading to Bakes Server: cache hits: {0} changed entries: {1} rebakes {2}",
|
||||
hits.ToString(), validDirtyBakes.ToString(), missing.Count);
|
||||
|
||||
m_BakedTextureModule.Store(sp.UUID, wearableCache);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// debug
|
||||
m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count);
|
||||
else
|
||||
m_log.DebugFormat("[UpdateBakedCache] cache hits: {0} changed entries: {1} rebakes {2}",
|
||||
hits.ToString(), validDirtyBakes.ToString(), missing.Count);
|
||||
/*
|
||||
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
|
||||
{
|
||||
@@ -513,7 +517,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
|
||||
lock (m_setAppearanceLock)
|
||||
{
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
|
||||
IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
WearableCacheItem[] bakedModuleCache = null;
|
||||
|
||||
@@ -553,6 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
bool wearableCacheValid = false;
|
||||
if (wearableCache == null)
|
||||
{
|
||||
@@ -577,10 +582,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
hits++;
|
||||
wearableCache[idx].TextureAsset.Temporary = true;
|
||||
wearableCache[idx].TextureAsset.Local = true;
|
||||
cache.Store(wearableCache[idx].TextureAsset);
|
||||
cache.Cache(wearableCache[idx].TextureAsset);
|
||||
continue;
|
||||
}
|
||||
if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null)
|
||||
|
||||
if (cache.Check((wearableCache[idx].TextureID).ToString()))
|
||||
{
|
||||
hits++;
|
||||
continue;
|
||||
@@ -645,7 +651,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
|
||||
bakedModuleCache[i].TextureAsset.Temporary = true;
|
||||
bakedModuleCache[i].TextureAsset.Local = true;
|
||||
cache.Store(bakedModuleCache[i].TextureAsset);
|
||||
cache.Cache(bakedModuleCache[i].TextureAsset);
|
||||
}
|
||||
}
|
||||
gotbacked = true;
|
||||
@@ -706,7 +712,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
return 0;
|
||||
|
||||
int texturesRebaked = 0;
|
||||
// IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
|
||||
IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
|
||||
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
@@ -722,18 +728,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
|
||||
if (missingTexturesOnly)
|
||||
{
|
||||
if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
|
||||
if (cache != null && cache.Check(face.TextureID.ToString()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// On inter-simulator teleports, this occurs if baked textures are not being stored by the
|
||||
// grid asset service (which means that they are not available to the new region and so have
|
||||
// to be re-requested from the client).
|
||||
//
|
||||
// The only available core OpenSimulator behaviour right now
|
||||
// is not to store these textures, temporarily or otherwise.
|
||||
m_log.DebugFormat(
|
||||
"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
|
||||
face.TextureID, idx, sp.Name);
|
||||
|
||||
Reference in New Issue
Block a user