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User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
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@@ -111,6 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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private string m_regionName;
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private int m_levelUpload = 0;
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public BunchOfCaps(Scene scene, Caps caps)
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{
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@@ -121,7 +122,10 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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{
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m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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m_levelUpload = sconfig.GetInt("LevelUpload", 0);
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}
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}
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m_assetService = m_Scene.AssetService;
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@@ -357,21 +361,37 @@ namespace OpenSim.Region.ClientStack.Linden
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "sound")
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{
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ScenePresence avatar = null;
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IClientAPI client = null;
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IScene scene = null;
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if (GetClient != null)
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{
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client = GetClient(m_HostCapsObj.AgentID);
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scene = client.Scene;
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m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
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IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
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// check user level
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if (avatar != null)
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{
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client = avatar.ControllingClient;
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if (avatar.UserLevel < m_levelUpload)
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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}
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// check funds
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if (client != null)
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{
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IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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{
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if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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