mirror of
https://github.com/opensim/opensim.git
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Merge branch 'master' into avinationmerge
Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
This commit is contained in:
@@ -57,14 +57,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public const int DefaultMaxTransferDistance = 4095;
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public const bool WaitForAgentArrivedAtDestinationDefault = true;
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public static readonly string OutgoingTransferVersionName = "SIMULATION";
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/// <summary>
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/// Determine the entity transfer version we will use for teleports.
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/// </summary>
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public static readonly float OutgoingTransferVersion = VersionInfo.SimulationServiceVersion;
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private string m_myVersion = "";
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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@@ -243,8 +235,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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MaxTransferDistance = DefaultMaxTransferDistance;
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}
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m_myVersion = string.Format("{0}/{1}", OutgoingTransferVersionName, OutgoingTransferVersion);
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m_entityTransferStateMachine = new EntityTransferStateMachine(this);
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m_Enabled = true;
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@@ -736,10 +726,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.Name, sp.Scene.Name, finalDestination.RegionName);
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string reason;
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string version;
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EntityTransferContext ctx = new EntityTransferContext();
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if (!Scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position,m_myVersion, sp.Scene.GetFormatsOffered(), out version, out reason))
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, sp.Scene.GetFormatsOffered(), ctx, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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@@ -756,8 +746,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_interRegionTeleportAttempts.Value++;
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: {0} transfer version is {1}/{2}, {3} version is {4}",
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sp.Scene.Name, OutgoingTransferVersionName, OutgoingTransferVersion, finalDestination.RegionName, version);
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"[ENTITY TRANSFER MODULE]: {0} transfer protocol version to {1} is {2} / {3}",
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sp.Scene.Name, finalDestination.RegionName, ctx.OutboundVersion, ctx.InboundVersion);
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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@@ -837,21 +827,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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}
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// We're going to fallback to V1 if the destination gives us anything smaller than 0.2 or we're forcing
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// use of the earlier protocol
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float versionNumber = 0.1f;
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string[] versionComponents = version.Split(new char[] { '/' });
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if (versionComponents.Length >= 2)
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float.TryParse(versionComponents[1], out versionNumber);
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if (versionNumber >= 0.2f)
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TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , version, out reason);
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// We're going to fallback to V1 if the destination gives us anything smaller than 0.2
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if (ctx.OutboundVersion >= 0.2f)
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TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , ctx, out reason);
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else
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TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, version, out reason);
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TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, ctx, out reason);
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}
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private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
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IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason)
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IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, EntityTransferContext ctx, out string reason)
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{
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ulong destinationHandle = finalDestination.RegionHandle;
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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@@ -1045,13 +1029,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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/*
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// TODO: This may be 0.6. Check if still needed
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// For backwards compatibility
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if (version == "Unknown" || version == string.Empty)
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if (version == 0f)
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{
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one...");
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CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
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}
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*/
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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@@ -1087,7 +1074,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
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IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason)
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IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, EntityTransferContext ctx, out string reason)
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{
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ulong destinationHandle = finalDestination.RegionHandle;
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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@@ -1494,9 +1481,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// now only works for crossings
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public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos,
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out string version, out Vector3 newpos, out string failureReason)
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EntityTransferContext ctx, out Vector3 newpos, out string failureReason)
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{
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version = String.Empty;
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newpos = pos;
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failureReason = string.Empty;
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@@ -1532,8 +1518,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string homeURI = scene.GetAgentHomeURI(agentID);
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if (!scene.SimulationService.QueryAccess(
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neighbourRegion, agentID, homeURI, false, newpos, m_myVersion,
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new List<UUID>(), out version, out failureReason))
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neighbourRegion, agentID, homeURI, false, newpos,
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scene.GetFormatsOffered(), ctx, out failureReason))
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{
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// remember the fail
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m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
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@@ -1571,13 +1557,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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uint x;
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uint y;
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Vector3 newpos;
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string version;
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EntityTransferContext ctx = new EntityTransferContext();
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string failureReason;
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Vector3 pos = agent.AbsolutePosition + agent.Velocity;
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GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos,
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out version, out newpos, out failureReason);
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ctx, out newpos, out failureReason);
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if (neighbourRegion == null)
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{
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if (failureReason != String.Empty)
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@@ -1680,7 +1666,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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public ScenePresence CrossAgentToNewRegionAsync(
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ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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bool isFlying, string version)
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bool isFlying, EntityTransferContext ctx)
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{
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try
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{
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@@ -1699,7 +1685,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
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}
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CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
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CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, ctx);
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}
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catch (Exception e)
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{
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@@ -1765,7 +1751,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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bool isFlying, string version)
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bool isFlying, EntityTransferContext ctx)
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{
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string agentcaps;
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@@ -1827,6 +1813,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
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// TODO: Check since what version this wasn't needed anymore. May be as old as 0.6
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/*
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// Backwards compatibility. Best effort
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if (version == 0f)
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{
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
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Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
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CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
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}
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*/
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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