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Fix the last merge artefacts
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@@ -3583,7 +3583,6 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion axRot = rot;
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Quaternion oldParentRot = m_rootPart.RotationOffset;
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m_rootPart.StoreUndoState();
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//Don't use UpdateRotation because it schedules an update prematurely
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m_rootPart.RotationOffset = rot;
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