terraforming changes: missing file

This commit is contained in:
UbitUmarov
2019-11-10 00:03:39 +00:00
parent 53339d2970
commit 727216044b

View File

@@ -5315,7 +5315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface<ITerrainModule>();
if (tm != null)
{
tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID);
tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action);
}
}
@@ -5765,17 +5765,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
LSL_Vector SunDoubleVector3;
Vector3 SunFloatVector3;
// sunPosition estate setting is set in OpenSim.Region.CoreModules.SunModule
// have to convert from Vector3 (float) to LSL_Vector (double)
SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
SunDoubleVector3.x = (double)SunFloatVector3.X;
SunDoubleVector3.y = (double)SunFloatVector3.Y;
SunDoubleVector3.z = (double)SunFloatVector3.Z;
return SunDoubleVector3;
Vector3 sun = World.RegionInfo.RegionSettings.SunVector;
return new LSL_Vector(sun);
}
public LSL_Vector llGetTextureOffset(int face)
@@ -14540,9 +14531,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_ATTACHED_SLOTS_AVAILABLE:
if (Attachments == null)
Attachments = av.GetAttachments();
ret.Add(new LSL_Integer(38 - Attachments.Count));
ret.Add(new LSL_Integer(38 - av.GetAttachmentsCount()));
break;
case ScriptBaseClass.OBJECT_CREATION_TIME:
ret.Add(new LSL_String(""));