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Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
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@@ -3691,10 +3691,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
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m_log.Debug("ICADU -> post wait");
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if (childAgentUpdate != null)
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{
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m_log.Debug("ICADU -> not child agent!");
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childAgentUpdate.ChildAgentDataUpdate(cAgentData);
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return true;
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}
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@@ -3710,7 +3709,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>true if we handled it.</returns>
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public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
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{
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m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
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//m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
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ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
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if (childAgentUpdate != null)
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{
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@@ -2933,7 +2933,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void ChildAgentDataUpdate(AgentData cAgentData)
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{
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m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
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//m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
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if (!IsChildAgent)
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return;
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