recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival

This commit is contained in:
UbitUmarov
2015-09-07 11:23:00 +01:00
parent abd6640453
commit 7276a89ddd
2 changed files with 189 additions and 56 deletions

View File

@@ -1242,14 +1242,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
try
{
// Send LayerData in typerwriter pattern
//for (int y = 0; y < 16; y++)
//{
// for (int x = 0; x < 16; x++)
// {
// SendLayerData(x, y, map);
// }
//}
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
SendLayerData(x, y, map);
}
}
// Send LayerData in a spiral pattern. Fun!
SendLayerTopRight(map, 0, 0, map.SizeX / Constants.TerrainPatchSize - 1, map.SizeY / Constants.TerrainPatchSize - 1);
}
catch (Exception e)
{
@@ -1257,6 +1259,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2)
{
// Row
for (int i = x1; i <= x2; i++)
SendLayerData(i, y1, map);
// Column
for (int j = y1 + 1; j <= y2; j++)
SendLayerData(x2, j, map);
if (x2 - x1 > 0 && y2 - y1 > 0)
SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
}
void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2)
{
// Row in reverse
for (int i = x2; i >= x1; i--)
SendLayerData(i, y2, map);
// Column in reverse
for (int j = y2 - 1; j >= y1; j--)
SendLayerData(x1, j, map);
if (x2 - x1 > 0 && y2 - y1 > 0)
SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
}
// Legacy form of invocation that passes around a bare data array.
// Just ignore what was passed and use the real terrain info that is part of the scene.
// As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI,
@@ -1359,7 +1390,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void SendTheLayerPacket(LayerDataPacket layerpack)
{
OutPacket(layerpack, ThrottleOutPacketType.Land);
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
/// <summary>