diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 4be6b2770e..7f8442dfa8 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -584,9 +584,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation return false; CurrentMovementAnimation = newMovementAnimation; - m_log.DebugFormat( - "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} {2} {3} in UpdateMovementAnimations()", - CurrentMovementAnimation, m_scenePresence.Name, isJumping, Falling); + //m_log.DebugFormat( + // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} {2} {3} in UpdateMovementAnimations()", + // CurrentMovementAnimation, m_scenePresence.Name, isJumping, Falling); // Only set it if it's actually changed, give a script // a chance to stop a default animation