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Plumb the user flags all the way through to the profile. userFlags in
the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
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@@ -629,7 +629,7 @@ namespace OpenSim.Framework
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void SendViewerTime(int phase);
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LLUUID GetDefaultAnimation(string name);
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void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout,
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void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
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uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
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void SendScriptQuestion(LLUUID taskID, string taskName, string ownerName, LLUUID itemID, int question);
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