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Plumb the user flags all the way through to the profile. userFlags in
the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
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@@ -2041,7 +2041,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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*/
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}
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
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string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
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LLUUID partnerID)
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{
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@@ -2053,12 +2053,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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avatarReply.PropertiesData.AboutText = Helpers.StringToField("");
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avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
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avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
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avatarReply.PropertiesData.CharterMember = charterMember;
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if (flAbout != null)
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avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
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else
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avatarReply.PropertiesData.FLAboutText = Helpers.StringToField("");
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avatarReply.PropertiesData.Flags = 0;
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avatarReply.PropertiesData.Flags = flags;
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avatarReply.PropertiesData.FLImageID = flImageID;
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avatarReply.PropertiesData.ImageID = imageID;
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avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
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