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Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL)
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@@ -215,5 +215,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// It's born ready, but will be reset when the detach is posted.
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// It will then be set again on suspend/completion
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private ManualResetEvent m_DetachReady = new ManualResetEvent(true);
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// llmineventdelay support
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double m_minEventDelay = 0.0;
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double m_nextEventTime = 0.0;
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}
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}
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