Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL)

This commit is contained in:
UbitUmarov
2019-02-20 20:12:13 +00:00
parent ac651a168a
commit 72c472f988
6 changed files with 62 additions and 17 deletions

View File

@@ -215,5 +215,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
// It's born ready, but will be reset when the detach is posted.
// It will then be set again on suspend/completion
private ManualResetEvent m_DetachReady = new ManualResetEvent(true);
// llmineventdelay support
double m_minEventDelay = 0.0;
double m_nextEventTime = 0.0;
}
}