Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL)

This commit is contained in:
UbitUmarov
2019-02-20 20:12:13 +00:00
parent ac651a168a
commit 72c472f988
6 changed files with 62 additions and 17 deletions

View File

@@ -298,6 +298,24 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
public double MinEventDelay
{
get
{
return m_minEventDelay;
}
set
{
if (value > 0.001)
m_minEventDelay = value;
else
m_minEventDelay = 0.0;
m_nextEventTime = 0.0; // reset it
}
}
public SceneObjectPart SceneObject
{
get