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Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL)
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@@ -298,6 +298,24 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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}
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}
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public double MinEventDelay
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{
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get
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{
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return m_minEventDelay;
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}
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set
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{
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if (value > 0.001)
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m_minEventDelay = value;
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else
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m_minEventDelay = 0.0;
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m_nextEventTime = 0.0; // reset it
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}
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}
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public SceneObjectPart SceneObject
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{
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get
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