update libomv (changes to bin serialized used on lludp, etc)

This commit is contained in:
UbitUmarov
2026-05-14 02:53:22 +01:00
parent 821408215f
commit 72c6ac378a
7 changed files with 9 additions and 42 deletions

View File

@@ -4438,8 +4438,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
data[pos++] = 0;
// AppearanceHover vector 3
data[pos++] = 1;
Utils.FloatToBytesSafepos(0, data, pos); pos += 4;
Utils.FloatToBytesSafepos(0, data, pos); pos += 4;
//Utils.FloatToBytesSafepos(0, data, pos); pos += 4;
//Utils.FloatToBytesSafepos(0, data, pos); pos += 4;
Utils.Int64ZeroToBytes(data, pos); pos += 8;
Utils.FloatToBytesSafepos(hover, data, pos); pos += 4;
buf.DataLength = pos;
@@ -6738,26 +6739,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
#region Helper Methods
private static void ClampVectorForUint(ref Vector3 v, float max)
{
float a, b;
a = MathF.Abs(v.X);
b = MathF.Abs(v.Y);
if (b > a)
a = b;
b = MathF.Abs(v.Z);
if (b > a)
a = b;
if (a > max)
{
a = max / a;
v.X *= a;
v.Y *= a;
v.Z *= a;
}
}
protected static void CreateImprovedTerseBlock(ISceneEntity entity, byte[] data, ref int pos, bool includeTexture)
{
@@ -6834,7 +6815,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
data[pos++] = 1;
//m_log.DebugFormat("CollisionPlane: {0}",collisionPlane);
if (collisionPlane == Vector4.Zero)
if (collisionPlane.IsZero())
Vector4.UnitW.ToBytes(data, pos);
else
collisionPlane.ToBytes(data, pos);
@@ -6846,33 +6827,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
// Position
position.ToBytes(data, pos);
pos += 12;
position.ToBytes(data, pos); pos += 12;
// Velocity
ClampVectorForUint(ref velocity, 128f);
Utils.FloatToUInt16Bytes(velocity.X, 128.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(velocity.Y, 128.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(velocity.Z, 128.0f, data, pos); pos += 2;
velocity.ClampedToShortsBytes(128f,data,pos); pos += 6;
// Acceleration
ClampVectorForUint(ref acceleration, 64f);
Utils.FloatToUInt16Bytes(acceleration.X, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(acceleration.Y, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(acceleration.Z, 64.0f, data, pos); pos += 2;
acceleration.ClampedToShortsBytes(64f, data, pos); pos += 6;
// Rotation
Utils.FloatToUInt16Bytes(rotation.X, 1.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(rotation.Y, 1.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(rotation.Z, 1.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(rotation.W, 1.0f, data, pos); pos += 2;
rotation.ToShortsBytes(data, pos); pos += 8;
// Angular Velocity
ClampVectorForUint(ref angularVelocity, 64f);
Utils.FloatToUInt16Bytes(angularVelocity.X, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(angularVelocity.Y, 64.0f, data, pos); pos += 2;
Utils.FloatToUInt16Bytes(angularVelocity.Z, 64.0f, data, pos); pos += 2;
angularVelocity.ClampedToShortsBytes(64f, data, pos); pos += 6;
// texture entry block size
if (te is null)