mirror of
https://github.com/opensim/opensim.git
synced 2026-08-02 06:44:15 +08:00
Improve logging by making it clearer which script is failing if an assembly fails to load.
Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff
This commit is contained in:
@@ -52,7 +52,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
|
||||
m_log.Info("[XEngine] Hooking up to server events");
|
||||
// m_log.Info("[XEngine] Hooking up to server events");
|
||||
myScriptEngine.World.EventManager.OnAttach += attach;
|
||||
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
||||
myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
|
||||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
|
||||
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
||||
IMoneyModule money = myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
money.OnObjectPaid+=HandleObjectPaid;
|
||||
|
||||
Reference in New Issue
Block a user