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add os[Link]ParticleSystem with expire option. If expire true and system MaxAge > 0, the system will be be (lazy) removed from the prim after that MaxAge
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@@ -576,15 +576,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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vector osGetLinkStandTarget(LSL_Integer linkNumber);
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LSL_Integer osClearObjectAnimations();
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LSL_Float osGetApparentTime();
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LSL_Float osGetApparentTime();
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LSL_String osGetApparentTimeString(LSL_Integer format24);
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LSL_Float osGetApparentRegionTime();
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LSL_Float osGetApparentRegionTime();
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LSL_String osGetApparentRegionTimeString(LSL_Integer format24);
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LSL_Integer osReplaceAgentEnvironment(LSL_Key agentkey, LSL_Integer transition, LSL_String daycycle);
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LSL_Integer osReplaceParcelEnvironment(LSL_Integer transition, LSL_String daycycle);
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LSL_Integer osReplaceRegionEnvironment(LSL_Integer transition, LSL_String daycycle,
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LSL_Float daylen, LSL_Float dayoffset, LSL_Float altitude1, LSL_Float altitude2, LSL_Float altitude3);
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LSL_Float daylen, LSL_Float dayoffset, LSL_Float altitude1, LSL_Float altitude2, LSL_Float altitude3);
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LSL_Integer osResetEnvironment(LSL_Integer parcelOrRegion, LSL_Integer transition);
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void osParticleSystem(LSL_List rules, LSL_Integer expire);
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void osLinkParticleSystem(LSL_Integer linknumber, LSL_List rules, LSL_Integer expire);
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}
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}
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