diff --git a/OpenSim/Grid/ScriptServer/FakeScene.cs b/OpenSim/Grid/ScriptServer/FakeScene.cs index 54f8cf4b5e..b85771a8d3 100644 --- a/OpenSim/Grid/ScriptServer/FakeScene.cs +++ b/OpenSim/Grid/ScriptServer/FakeScene.cs @@ -1,27 +1,27 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Framework.Communications.Cache; -using OpenSim.Framework.Servers; -using OpenSim.Region.Environment; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Grid.ScriptServer -{ - public class FakeScene: Scene - { - public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, - CommunicationsManager commsMan, SceneCommunicationService sceneGridService, - AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, - ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild) - : base( - regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer, - moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild) - { - } - - // What does a scene have to do? :P - } -} +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Framework.Servers; +using OpenSim.Region.Environment; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Grid.ScriptServer +{ + public class FakeScene: Scene + { + public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, + CommunicationsManager commsMan, SceneCommunicationService sceneGridService, + AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, + ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild) + : base( + regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer, + moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild) + { + } + + // What does a scene have to do? :P + } +}