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Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
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@@ -678,7 +678,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddFullUpdateToAllAvatars()
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{
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List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].AddFullPart(this);
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@@ -697,7 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendFullUpdateToAllClients()
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{
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List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
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@@ -742,7 +742,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// Terse updates
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public void AddTerseUpdateToAllAvatars()
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{
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List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].AddTersePart(this);
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@@ -761,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendTerseUpdateToAllClients()
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{
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List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
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