Plumb the viewer version string through into AgentCircuitData. Now all that

is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
This commit is contained in:
Melanie Thielker
2010-05-06 00:34:49 +02:00
parent 65775b87e5
commit 733a07e061
5 changed files with 27 additions and 9 deletions

View File

@@ -227,6 +227,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_lastColCount = -1; //KF: Look for Collision chnages
private int m_updateCount = 0; //KF: Update Anims for a while
private static readonly int UPDATE_COUNT = 10; // how many frames to update for
private string m_Viewer = String.Empty;
private const int NumMovementsBetweenRayCast = 5;
@@ -664,6 +665,11 @@ namespace OpenSim.Region.Framework.Scenes
set { m_flyDisabled = value; }
}
public string Viewer
{
get { return m_Viewer; }
}
#endregion
#region Constructor(s)