Plumb the viewer version string through into AgentCircuitData. Now all that

is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
This commit is contained in:
Melanie Thielker
2010-05-06 00:34:49 +02:00
parent 65775b87e5
commit 733a07e061
5 changed files with 27 additions and 9 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenSim.Server.Handlers.Login
m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion);
LoginResponse reply = null;
reply = m_LocalService.Login(first, last, passwd, startLocation, scopeID, remoteClient);
reply = m_LocalService.Login(first, last, passwd, startLocation, scopeID, clientVersion, remoteClient);
XmlRpcResponse response = new XmlRpcResponse();
response.Value = reply.ToHashtable();
@@ -157,7 +157,7 @@ namespace OpenSim.Server.Handlers.Login
m_log.Info("[LOGIN]: LLSD Login Requested for: '" + map["first"].AsString() + "' '" + map["last"].AsString() + "' / " + startLocation);
LoginResponse reply = null;
reply = m_LocalService.Login(map["first"].AsString(), map["last"].AsString(), map["passwd"].AsString(), startLocation, scopeID, remoteClient);
reply = m_LocalService.Login(map["first"].AsString(), map["last"].AsString(), map["passwd"].AsString(), startLocation, scopeID, String.Empty, remoteClient);
return reply.ToOSDMap();
}