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synced 2026-08-05 00:46:02 +08:00
removed obsolete Verbose() function
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@@ -2546,7 +2546,7 @@ namespace OpenSim.Region.ClientStack
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return;
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}
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//MainLog.Instance.Verbose("Sending PacketAck");
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//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
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int i = 0;
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PacketAckPacket acks = new PacketAckPacket();
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@@ -2701,7 +2701,6 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case PacketType.AgentSetAppearance:
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//MainLog.Instance.Verbose("set appear", Pack.ToString());
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket) Pack;
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if (OnSetAppearance != null)
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{
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@@ -2785,7 +2784,6 @@ namespace OpenSim.Region.ClientStack
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#region Objects/m_sceneObjects
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case PacketType.ObjectLink:
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//MainLog.Instance.Verbose(Pack.ToString());
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ObjectLinkPacket link = (ObjectLinkPacket) Pack;
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uint parentprimid = 0;
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List<uint> childrenprims = new List<uint>();
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@@ -2804,7 +2802,6 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case PacketType.ObjectDelink:
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//MainLog.Instance.Verbose(Pack.ToString());
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ObjectDelinkPacket delink = (ObjectDelinkPacket) Pack;
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// It appears the prim at index 0 is not always the root prim (for
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@@ -3677,8 +3674,7 @@ namespace OpenSim.Region.ClientStack
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MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
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break;
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case PacketType.CompletePingCheck:
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// Parhaps this should be processed on the Sim to determine whether or not to drop a dead client
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// Dumping it to the verbose console until it's handled properly.
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// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
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MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
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break;
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case PacketType.ObjectScale:
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