removed obsolete Verbose() function

This commit is contained in:
Jeff Ames
2007-12-06 18:17:44 +00:00
parent a47176ee92
commit 73599c0f25
11 changed files with 215 additions and 194 deletions

View File

@@ -2546,7 +2546,7 @@ namespace OpenSim.Region.ClientStack
return;
}
//MainLog.Instance.Verbose("Sending PacketAck");
//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
int i = 0;
PacketAckPacket acks = new PacketAckPacket();
@@ -2701,7 +2701,6 @@ namespace OpenSim.Region.ClientStack
}
break;
case PacketType.AgentSetAppearance:
//MainLog.Instance.Verbose("set appear", Pack.ToString());
AgentSetAppearancePacket appear = (AgentSetAppearancePacket) Pack;
if (OnSetAppearance != null)
{
@@ -2785,7 +2784,6 @@ namespace OpenSim.Region.ClientStack
#region Objects/m_sceneObjects
case PacketType.ObjectLink:
//MainLog.Instance.Verbose(Pack.ToString());
ObjectLinkPacket link = (ObjectLinkPacket) Pack;
uint parentprimid = 0;
List<uint> childrenprims = new List<uint>();
@@ -2804,7 +2802,6 @@ namespace OpenSim.Region.ClientStack
}
break;
case PacketType.ObjectDelink:
//MainLog.Instance.Verbose(Pack.ToString());
ObjectDelinkPacket delink = (ObjectDelinkPacket) Pack;
// It appears the prim at index 0 is not always the root prim (for
@@ -3677,8 +3674,7 @@ namespace OpenSim.Region.ClientStack
MainLog.Instance.Debug("CLIENT", "possibly unhandled StartPingCheck packet");
break;
case PacketType.CompletePingCheck:
// Parhaps this should be processed on the Sim to determine whether or not to drop a dead client
// Dumping it to the verbose console until it's handled properly.
// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
MainLog.Instance.Warn("CLIENT", "unhandled CompletePingCheck packet");
break;
case PacketType.ObjectScale: