dont send baked textures assets, but send cache information

This commit is contained in:
UbitUmarov
2014-10-26 18:13:44 +00:00
parent bc4d0179b3
commit 736490dcb6
2 changed files with 17 additions and 5 deletions

View File

@@ -144,12 +144,14 @@ namespace OpenSim.Framework
itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
/*
if (item.TextureAsset != null)
{
itemmap.Add("assetdata", OSD.FromBinary(item.TextureAsset.Data));
itemmap.Add("assetcreator", OSD.FromString(item.TextureAsset.CreatorID));
itemmap.Add("assetname", OSD.FromString(item.TextureAsset.Name));
}
*/
arr.Add(itemmap);
}
return arr;
@@ -169,6 +171,7 @@ namespace OpenSim.Framework
continue;
pcache[idx].CacheId = item["cacheid"].AsUUID();
pcache[idx].TextureID = item["textureid"].AsUUID();
/*
if (item.ContainsKey("assetdata"))
{
AssetBase asset = new AssetBase(item["textureid"].AsUUID(), "BakedTexture", (sbyte)AssetType.Texture, UUID.Zero.ToString());
@@ -178,6 +181,7 @@ namespace OpenSim.Framework
pcache[idx].TextureAsset = asset;
}
else
*/
pcache[idx].TextureAsset = null;
}
}