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synced 2026-08-05 08:55:56 +08:00
Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -529,6 +529,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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if (landBitmap[x, y])
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{
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// m_log.DebugFormat(
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// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
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// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
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m_landIDList[x, y] = newLandLocalID;
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}
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}
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@@ -658,8 +662,16 @@ namespace OpenSim.Region.CoreModules.World.Land
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// Corner case. If an autoreturn happens during sim startup
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// we will come here with the list uninitialized
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//
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int landId = m_landIDList[x, y];
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// if (landId == 0)
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// m_log.DebugFormat(
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// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
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// x, y, m_scene.RegionInfo.RegionName);
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if (m_landList.ContainsKey(m_landIDList[x, y]))
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return m_landList[m_landIDList[x, y]];
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return null;
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}
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}
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@@ -736,23 +736,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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return LandBitmap;
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}
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/// <summary>
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/// Full sim land object creation
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/// </summary>
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/// <returns></returns>
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public bool[,] BasicFullRegionLandBitmap()
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{
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return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
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}
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/// <summary>
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/// Used to modify the bitmap between the x and y points. Points use 64 scale
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/// </summary>
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/// <param name="start_x"></param>
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/// <param name="start_y"></param>
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/// <param name="end_x"></param>
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/// <param name="end_y"></param>
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/// <returns></returns>
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public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
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{
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bool[,] tempBitmap = new bool[64,64];
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@@ -173,18 +173,31 @@ namespace OpenSim.Region.CoreModules.World.Land
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// NOTE: Call under Taint Lock
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private void AddObject(SceneObjectGroup obj)
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{
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// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
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{
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if (obj.IsAttachment)
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return;
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if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
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return;
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return;
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Vector3 pos = obj.AbsolutePosition;
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ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
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// If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it
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if (landObject == null)
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{
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// m_log.WarnFormat(
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// "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}",
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// obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName);
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return;
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}
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LandData landData = landObject.LandData;
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}",
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// obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName);
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
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// obj.Name, obj.OwnerID, landData.OwnerID);
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@@ -468,7 +481,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_OwnerMap[landData.GlobalID] = landData.OwnerID;
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m_SimwideCounts[landData.OwnerID] = 0;
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// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}",
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// landData.Name, m_Scene.RegionInfo.RegionName);
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m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
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}
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@@ -49,7 +49,16 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
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protected TestScene m_scene;
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protected PrimCountModule m_pcm;
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/// <summary>
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/// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
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/// </summary>
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protected ILandObject m_lo;
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/// <summary>
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/// A parcel that covers just the eastern strip of the sim.
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/// </summary>
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protected ILandObject m_lo2;
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[SetUp]
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public void SetUp()
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@@ -59,10 +68,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
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int xParcelDivider = (int)Constants.RegionSize - 1;
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ILandObject lo = new LandObject(m_userId, false, m_scene);
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lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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m_lo = lmm.AddLandObject(lo);
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//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
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lo.LandData.Name = "m_lo";
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lo.SetLandBitmap(
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lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
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m_lo = lmm.AddLandObject(lo);
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ILandObject lo2 = new LandObject(m_userId, false, m_scene);
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lo2.SetLandBitmap(
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lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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lo2.LandData.Name = "m_lo2";
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m_lo2 = lmm.AddLandObject(lo2);
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}
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/// <summary>
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@@ -94,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(3));
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@@ -107,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Simulator, Is.EqualTo(3));
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// Add a second object and retest
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sog2, false);
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Assert.That(pc.Owner, Is.EqualTo(5));
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@@ -124,14 +142,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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/// Test count after a parcel owner owned copied object is added.
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/// </summary>
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[Test]
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public void TestCopiedOwnerObject()
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public void TestCopyOwnerObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
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@@ -143,7 +161,69 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Users[m_userId], Is.EqualTo(6));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(6));
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}
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}
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/// <summary>
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/// Test that parcel counts update correctly when an object is moved between parcels, where that movement
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/// is not done directly by the user/
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/// </summary>
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[Test]
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public void TestMoveOwnerObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sog2, false);
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// Move the first scene object to the eastern strip parcel
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sog.AbsolutePosition = new Vector3(254, 2, 2);
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IPrimCounts pclo1 = m_lo.PrimCounts;
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Assert.That(pclo1.Owner, Is.EqualTo(2));
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Assert.That(pclo1.Group, Is.EqualTo(0));
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Assert.That(pclo1.Others, Is.EqualTo(0));
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Assert.That(pclo1.Total, Is.EqualTo(2));
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Assert.That(pclo1.Selected, Is.EqualTo(0));
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Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
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Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pclo1.Simulator, Is.EqualTo(5));
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IPrimCounts pclo2 = m_lo2.PrimCounts;
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Assert.That(pclo2.Owner, Is.EqualTo(3));
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Assert.That(pclo2.Group, Is.EqualTo(0));
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Assert.That(pclo2.Others, Is.EqualTo(0));
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Assert.That(pclo2.Total, Is.EqualTo(3));
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Assert.That(pclo2.Selected, Is.EqualTo(0));
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Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
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Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pclo2.Simulator, Is.EqualTo(5));
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// Now move it back again
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sog.AbsolutePosition = new Vector3(2, 2, 2);
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Assert.That(pclo1.Owner, Is.EqualTo(5));
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Assert.That(pclo1.Group, Is.EqualTo(0));
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Assert.That(pclo1.Others, Is.EqualTo(0));
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Assert.That(pclo1.Total, Is.EqualTo(5));
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Assert.That(pclo1.Selected, Is.EqualTo(0));
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Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
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Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pclo1.Simulator, Is.EqualTo(5));
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Assert.That(pclo2.Owner, Is.EqualTo(0));
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Assert.That(pclo2.Group, Is.EqualTo(0));
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Assert.That(pclo2.Others, Is.EqualTo(0));
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Assert.That(pclo2.Total, Is.EqualTo(0));
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Assert.That(pclo2.Selected, Is.EqualTo(0));
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Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
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Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pclo2.Simulator, Is.EqualTo(5));
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}
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/// <summary>
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/// Test count after a parcel owner owned object is removed.
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@@ -156,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@@ -181,7 +261,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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sog.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sog, false);
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@@ -212,11 +292,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1);
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
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sogToKeep.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sogToKeep, false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@@ -239,7 +319,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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@@ -260,8 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x10);
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@@ -284,7 +364,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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TestHelper.InMethod();
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_pcm.TaintPrimCount();
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