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Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
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@@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags);
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if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID);
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GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID);
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@@ -232,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return true;
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int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
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return true;
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return false;
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@@ -256,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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reason = string.Empty;
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logout = false;
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int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
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{
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// this user is going to another grid
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// check if HyperGrid teleport is allowed, based on user level
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@@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// The rest is only needed for controlling appearance
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int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
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if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
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{
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// this user is going to another grid
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if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID))
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