Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again.

This commit is contained in:
Diva Canto
2011-04-29 08:42:51 -07:00
parent e462b926ac
commit 73caa4e94a
2 changed files with 3 additions and 2 deletions

View File

@@ -3361,8 +3361,6 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectGroup sog = Copy(false);
sog.m_isDeleted = false;
sog.RootPart.IsAttachment = false;
sog.RootPart.GroupPosition = sog.RootPart.AttachedPos;
return sog;
}