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Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again.
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@@ -3361,8 +3361,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectGroup sog = Copy(false);
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sog.m_isDeleted = false;
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sog.RootPart.IsAttachment = false;
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sog.RootPart.GroupPosition = sog.RootPart.AttachedPos;
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return sog;
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}
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