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Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
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@@ -27,10 +27,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using log4net;
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using Mono.Addins;
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using NDesk.Options;
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@@ -41,6 +43,7 @@ using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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@@ -181,6 +184,16 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"Show details of scene object parts within the given area.",
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ConsoleUtil.CoordHelp,
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HandleShowPartByPos);
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m_console.Commands.AddCommand(
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"Objects",
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false,
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"dump object uuid",
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"dump object uuid <UUID>",
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"Dump the formatted serialization of the given object to the file <UUID>.xml",
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"e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
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+ "To locate the UUID in the first place, you need to use the other show object commands",
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HandleDumpObjectByUuid);
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}
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public void RemoveRegion(Scene scene)
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@@ -447,6 +460,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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OutputSopsToConsole(searchPredicate, true);
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}
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private void HandleDumpObjectByUuid(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmdparams.Length < 4)
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{
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m_console.OutputFormat("Usage: dump object uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid))
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return;
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SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
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if (so == null)
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{
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// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
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return;
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}
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string fileName = string.Format("{0}.xml", objectUuid);
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if (File.Exists(fileName))
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{
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m_console.OutputFormat("File {0} already exists. Please move or remove it.", fileName);
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return;
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}
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using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8))
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{
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xtw.Formatting = Formatting.Indented;
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SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true);
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}
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m_console.OutputFormat("Object dumped to file {0}", fileName);
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}
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/// <summary>
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/// Append a scene object report to an input StringBuilder
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/// </summary>
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