varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).

This commit is contained in:
Robert Adams
2013-10-02 16:59:37 -07:00
parent 25ae59b9eb
commit 7416809077
13 changed files with 281 additions and 310 deletions

View File

@@ -51,6 +51,7 @@ namespace OpenSim.Data.SQLite
public class SQLiteSimulationData : ISimulationDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[REGION DB SQLLITE]";
private const string primSelect = "select * from prims";
private const string shapeSelect = "select * from primshapes";
@@ -819,17 +820,21 @@ namespace OpenSim.Data.SQLite
prim.Inventory.RestoreInventoryItems(inventory);
}
// Legacy entry point for when terrain was always a 256x256 hieghtmap
public void StoreTerrain(double[,] ter, UUID regionID)
{
StoreTerrain(new HeightmapTerrainData(ter), regionID);
}
/// <summary>
/// Store a terrain revision in region storage
/// </summary>
/// <param name="ter">terrain heightfield</param>
/// <param name="regionID">region UUID</param>
public void StoreTerrain(double[,] ter, UUID regionID)
public void StoreTerrain(TerrainData terrData, UUID regionID)
{
lock (ds)
{
int revision = (int)DBTerrainRevision.Legacy256;
using (
SqliteCommand cmd = new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID", m_conn))
{
@@ -839,15 +844,20 @@ namespace OpenSim.Data.SQLite
// the following is an work around for .NET. The perf
// issues associated with it aren't as bad as you think.
m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
" values(:RegionUUID, :Revision, :Heightfield)";
int terrainDBRevision;
Array terrainDBblob;
terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
m_log.DebugFormat("{0} Storing terrain revision r {1}", LogHeader, terrainDBRevision);
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
cmd.Parameters.Add(new SqliteParameter(":Revision", terrainDBRevision));
cmd.Parameters.Add(new SqliteParameter(":Heightfield", terrainDBblob));
cmd.ExecuteNonQuery();
}
}
@@ -2006,24 +2016,6 @@ namespace OpenSim.Data.SQLite
return entry;
}
/// <summary>
///
/// </summary>
/// <param name="val"></param>
/// <returns></returns>
private static Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < (int)Constants.RegionSize; x++)
for (int y = 0; y < (int)Constants.RegionSize; y++)
bw.Write(val[x, y]);
return str.ToArray();
}
// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
// {
// row["RegionUUID"] = regionUUID;