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Implements LSL function llDialog().
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
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@@ -320,6 +320,10 @@ namespace SimpleApp
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{
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}
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public virtual void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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