* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)

* Not complete yet
This commit is contained in:
Justin Clarke Casey
2008-10-03 18:06:45 +00:00
parent 1b2380db84
commit 743e336bf3
9 changed files with 158 additions and 22 deletions

View File

@@ -219,12 +219,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Constructors
//
public LLPacketHandler(IClientAPI client, LLPacketServer server)
public LLPacketHandler(IClientAPI client, LLPacketServer server, ClientStackUserSettings userSettings)
{
m_Client = client;
m_PacketServer = server;
m_PacketQueue = new LLPacketQueue(client.AgentId);
m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
m_AckTimer.Elapsed += AckTimerElapsed;
m_AckTimer.Start();

View File

@@ -34,6 +34,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Statistics.Interfaces;
using OpenSim.Region.ClientStack;
using Timer=System.Timers.Timer;
@@ -45,7 +46,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is throttling enabled at all?
/// Is queueing enabled at all?
/// </summary>
private bool m_enabled = true;
@@ -88,7 +89,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private UUID m_agentId;
public LLPacketQueue(UUID agentId)
public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings)
{
// While working on this, the BlockingQueue had me fooled for a bit.
// The Blocking queue causes the thread to stop until there's something
@@ -108,7 +109,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TextureOutgoingPacketQueue = new Queue<LLQueItem>();
AssetOutgoingPacketQueue = new Queue<LLQueItem>();
// Set up the throttle classes (min, max, current) in bytes
ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
@@ -117,9 +117,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
// Total Throttle trumps all
// Number of bytes allowed to go out per second. (256kbps per client)
TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
// Number of bytes allowed to go out per second.
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
if (null == totalThrottleSettings)
{
totalThrottleSettings = new ThrottleSettings(0, 1500000, 28000);
}
TotalThrottle
= new LLPacketThrottle(
totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current);
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);

View File

@@ -47,10 +47,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//{
// get { return m_clientManager; }
//}
/// <summary>
/// Tweakable user settings
/// </summary>
private ClientStackUserSettings m_userSettings;
public LLPacketServer(ILLClientStackNetworkHandler networkHandler)
public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
{
m_userSettings = userSettings;
m_networkHandler = networkHandler;
m_networkHandler.RegisterPacketServer(this);
}
@@ -90,7 +97,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
{
return
new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
new LLClientView(
remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP,
m_userSettings);
}
/// <summary>

View File

@@ -130,9 +130,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
}
public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
public LLUDPServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, ClientStackUserSettings userSettings,
AssetCache assetCache, AgentCircuitManager authenticateClass)
{
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, userSettings, assetCache, authenticateClass);
}
/// <summary>
@@ -142,10 +144,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="port"></param>
/// <param name="proxyPortOffsetParm"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="settings"></param>
/// <param name="assetCache"></param>
/// <param name="circuitManager"></param>
public void Initialise(
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager)
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, ClientStackUserSettings userSettings,
AssetCache assetCache, AgentCircuitManager circuitManager)
{
proxyPortOffset = proxyPortOffsetParm;
listenPort = (uint) (port + proxyPortOffsetParm);
@@ -153,7 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Allow_Alternate_Port = allow_alternate_port;
m_assetCache = assetCache;
m_circuitManager = circuitManager;
CreatePacketServer();
CreatePacketServer(userSettings);
// Return new port
// This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
@@ -161,9 +165,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
port = (uint)(listenPort - proxyPortOffsetParm);
}
protected virtual void CreatePacketServer()
protected virtual void CreatePacketServer(ClientStackUserSettings userSettings)
{
new LLPacketServer(this);
new LLPacketServer(this, userSettings);
}
/// <summary>