* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)

* Not complete yet
This commit is contained in:
Justin Clarke Casey
2008-10-03 18:06:45 +00:00
parent 1b2380db84
commit 743e336bf3
9 changed files with 158 additions and 22 deletions

View File

@@ -219,12 +219,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Constructors
//
public LLPacketHandler(IClientAPI client, LLPacketServer server)
public LLPacketHandler(IClientAPI client, LLPacketServer server, ClientStackUserSettings userSettings)
{
m_Client = client;
m_PacketServer = server;
m_PacketQueue = new LLPacketQueue(client.AgentId);
m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
m_AckTimer.Elapsed += AckTimerElapsed;
m_AckTimer.Start();