* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)

* Not complete yet
This commit is contained in:
Justin Clarke Casey
2008-10-03 18:06:45 +00:00
parent 1b2380db84
commit 743e336bf3
9 changed files with 158 additions and 22 deletions

View File

@@ -34,6 +34,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Statistics.Interfaces;
using OpenSim.Region.ClientStack;
using Timer=System.Timers.Timer;
@@ -45,7 +46,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is throttling enabled at all?
/// Is queueing enabled at all?
/// </summary>
private bool m_enabled = true;
@@ -88,7 +89,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private UUID m_agentId;
public LLPacketQueue(UUID agentId)
public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings)
{
// While working on this, the BlockingQueue had me fooled for a bit.
// The Blocking queue causes the thread to stop until there's something
@@ -108,7 +109,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TextureOutgoingPacketQueue = new Queue<LLQueItem>();
AssetOutgoingPacketQueue = new Queue<LLQueItem>();
// Set up the throttle classes (min, max, current) in bytes
ResendThrottle = new LLPacketThrottle(5000, 100000, 16000);
LandThrottle = new LLPacketThrottle(1000, 100000, 2000);
@@ -117,9 +117,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TaskThrottle = new LLPacketThrottle(1000, 800000, 3000);
AssetThrottle = new LLPacketThrottle(1000, 800000, 1000);
TextureThrottle = new LLPacketThrottle(1000, 800000, 4000);
// Total Throttle trumps all
// Number of bytes allowed to go out per second. (256kbps per client)
TotalThrottle = new LLPacketThrottle(0, 1500000, 28000);
// Number of bytes allowed to go out per second.
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
if (null == totalThrottleSettings)
{
totalThrottleSettings = new ThrottleSettings(0, 1500000, 28000);
}
TotalThrottle
= new LLPacketThrottle(
totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current);
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);