* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)

* Not complete yet
This commit is contained in:
Justin Clarke Casey
2008-10-03 18:06:45 +00:00
parent 1b2380db84
commit 743e336bf3
9 changed files with 158 additions and 22 deletions

View File

@@ -123,7 +123,12 @@ namespace OpenSim.Region.ClientStack
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
clientServer = m_clientStackManager.CreateServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
clientServer
= m_clientStackManager.CreateServer(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, new ClientStackUserSettings(),
m_assetCache, circuitManager);
regionInfo.InternalEndPoint.Port = (int)port;
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);