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* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)
* Not complete yet
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@@ -123,7 +123,12 @@ namespace OpenSim.Region.ClientStack
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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clientServer = m_clientStackManager.CreateServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
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clientServer
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= m_clientStackManager.CreateServer(
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, new ClientStackUserSettings(),
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m_assetCache, circuitManager);
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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