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Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
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@@ -642,10 +642,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion Region Settings
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MainConsole.Instance.Commands.AddCommand("Estates", false, "reload estate",
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"reload estate",
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"Reload the estate data", HandleReloadEstate);
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//Bind Storage Manager functions to some land manager functions for this scene
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EventManager.OnLandObjectAdded +=
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new EventManager.LandObjectAdded(simDataService.StoreLandObject);
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