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Untangles llDie handling in XEngine, which resulted in a thread being aborted while executing inside of Scene.
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@@ -637,7 +637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llDie()
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{
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m_host.AddScriptLPS(1);
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World.DeleteSceneObject(m_host.ParentGroup);
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throw new SelfDeleteException();
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}
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public double llGround(LSL_Types.Vector3 offset)
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