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Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
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@@ -415,6 +415,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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if (ThrottleDebugLevel > 0)
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{
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long total = resend + land + wind + cloud + task + texture + asset;
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m_log.DebugFormat(
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"[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
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AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
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}
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// Make sure none of the throttles are set below our packet MTU,
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// otherwise a throttle could become permanently clogged
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resend = Math.Max(resend, LLUDPServer.MTU);
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