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last round of warning squashing. calling it a day now.
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@@ -57,8 +57,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private Queue<LLQueItem> TextureOutgoingPacketQueue;
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private Queue<LLQueItem> AssetOutgoingPacketQueue;
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private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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// private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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// private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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// All throttle times and number of bytes are calculated by dividing by this value
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// This value also determines how many times per throttletimems the timer will run
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