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last round of warning squashing. calling it a day now.
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@@ -48,9 +48,9 @@ namespace OpenSim.Region.Examples.SimpleModule
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public void PostInitialise()
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{
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RegionInfo regionInfo = m_scene.RegionInfo;
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// RegionInfo regionInfo = m_scene.RegionInfo;
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LLVector3 pos = new LLVector3(110, 129, 27);
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// LLVector3 pos = new LLVector3(110, 129, 27);
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//AddCpuCounter(regionInfo, pos);
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// AddComplexObjects(regionInfo, pos);
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@@ -58,27 +58,27 @@ namespace OpenSim.Region.Examples.SimpleModule
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// AddFileSystemObjects();
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}
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private void AddFileSystemObjects()
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{
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DirectoryInfo dirInfo = new DirectoryInfo(".");
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// private void AddFileSystemObjects()
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// {
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// DirectoryInfo dirInfo = new DirectoryInfo(".");
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float x = 0;
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float z = 0;
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// float x = 0;
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// float z = 0;
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foreach (FileInfo fileInfo in dirInfo.GetFiles())
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{
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LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
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x = x + 2;
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if (x > 50)
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{
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x = 0;
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z = z + 2;
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}
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// foreach (FileInfo fileInfo in dirInfo.GetFiles())
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// {
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// LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
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// x = x + 2;
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// if (x > 50)
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// {
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// x = 0;
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// z = z + 2;
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// }
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FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
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m_scene.AddNewSceneObject(fileObject, true);
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}
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}
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// FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
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// m_scene.AddNewSceneObject(fileObject, true);
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// }
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// }
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private void AddAvatars()
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{
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@@ -96,27 +96,27 @@ namespace OpenSim.Region.Examples.SimpleModule
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}
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}
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private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
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{
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int objs = 3;
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// private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
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// {
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// int objs = 3;
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for (int i = 0; i < (objs*objs*objs); i++)
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{
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LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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ComplexObject complexObject =
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new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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pos + posOffset);
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m_scene.AddNewSceneObject(complexObject, true);
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}
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}
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// for (int i = 0; i < (objs*objs*objs); i++)
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// {
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// LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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// ComplexObject complexObject =
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// new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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// pos + posOffset);
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// m_scene.AddNewSceneObject(complexObject, true);
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// }
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// }
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private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
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{
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SceneObjectGroup sceneObject =
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new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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pos + new LLVector3(1f, 1f, 1f));
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m_scene.AddNewSceneObject(sceneObject, true);
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}
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// private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
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// {
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// SceneObjectGroup sceneObject =
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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// pos + new LLVector3(1f, 1f, 1f));
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// m_scene.AddNewSceneObject(sceneObject, true);
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// }
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public void Close()
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{
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