last round of warning squashing. calling it a day now.

This commit is contained in:
Dr Scofield
2008-06-27 23:03:39 +00:00
parent 20940951b2
commit 748f72326d
73 changed files with 722 additions and 530 deletions

View File

@@ -3122,7 +3122,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
double angle = 2 * Math.Acos(rot.s);
// double angle = 2 * Math.Acos(rot.s);
double s = Math.Sqrt(1 - rot.s * rot.s);
if (s < 0.001)
{
@@ -3960,7 +3960,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
int index = str.IndexOf(delimiters[i].ToString());
bool found = index != -1;
if (found && String.Empty != delimiters[i])
if (found && String.Empty != (string)delimiters[i])
{
if ((cindex > index) || (cindex == -1))
{
@@ -4049,7 +4049,7 @@ namespace OpenSim.Region.ScriptEngine.Common
private String[] GetNotecardLines(string name)
{
bool found = false;
// bool found = false;
int notecardIndex = 0;
String[] notecardLines = { "0" };
notecardLines[0] = String.Empty;

View File

@@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
}
private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception
// private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception
/// <summary>
/// A thread should run in this loop and check all running scripts
/// </summary>
@@ -171,7 +171,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
//{
foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
{
lastScriptEngine = m_ScriptEngine;
// lastScriptEngine = m_ScriptEngine;
// Re-reading config every x seconds
if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
{

View File

@@ -59,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
private Thread scriptLoadUnloadThread;
private static Thread staticScriptLoadUnloadThread;
private int scriptLoadUnloadThread_IdleSleepms;
// private int scriptLoadUnloadThread_IdleSleepms;
private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
private static bool PrivateThread;
private int LoadUnloadMaxQueueSize;
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void ReadConfig()
{
scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
// scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
// TODO: Requires sharing of all ScriptManagers to single thread
PrivateThread = true; // m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100);
@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
#region Start/Stop/Reset script
private readonly Object startStopLock = new Object();
// private readonly Object startStopLock = new Object();
/// <summary>
/// Fetches, loads and hooks up a script to an objects events