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last round of warning squashing. calling it a day now.
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@@ -59,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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private Thread scriptLoadUnloadThread;
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private static Thread staticScriptLoadUnloadThread;
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private int scriptLoadUnloadThread_IdleSleepms;
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// private int scriptLoadUnloadThread_IdleSleepms;
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private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
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private static bool PrivateThread;
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private int LoadUnloadMaxQueueSize;
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@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void ReadConfig()
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{
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scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
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// scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
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// TODO: Requires sharing of all ScriptManagers to single thread
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PrivateThread = true; // m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
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LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100);
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@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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#region Start/Stop/Reset script
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private readonly Object startStopLock = new Object();
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// private readonly Object startStopLock = new Object();
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/// <summary>
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/// Fetches, loads and hooks up a script to an objects events
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