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last round of warning squashing. calling it a day now.
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private enumCompileType DefaultCompileLanguage;
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private bool WriteScriptSourceToDebugFile;
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private bool CompileWithDebugInformation;
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private bool CleanUpOldScriptsOnStartup;
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// private bool CleanUpOldScriptsOnStartup;
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private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
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private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Get some config
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WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true);
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CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true);
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CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true);
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// CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true);
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// Get file prefix from scriptengine name and make it file system safe:
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FilePrefix = m_scriptEngine.ScriptEngineName;
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