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last round of warning squashing. calling it a day now.
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@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private Scene m_Scene;
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private IConfig m_ScriptConfig;
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private Compiler m_Compiler;
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private EventManager m_EventManager;
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// private EventManager m_EventManager;
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private int m_EventLimit;
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private bool m_KillTimedOutScripts;
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public AsyncCommandManager m_AsyncCommands;
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@@ -111,12 +111,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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get { return m_ScriptEngines; }
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}
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private struct RezScriptParms
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{
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uint LocalID;
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LLUUID ItemID;
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string Script;
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}
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// private struct RezScriptParms
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// {
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// uint LocalID;
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// LLUUID ItemID;
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// string Script;
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// }
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public IConfig Config
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{
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@@ -190,7 +190,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_ScriptEngines.Add(this);
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}
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m_EventManager = new EventManager(this);
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// m_EventManager = new EventManager(this);
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StartEngine(minThreads, maxThreads, idleTimeout, prio,
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maxScriptQueue, stackSize);
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@@ -527,7 +527,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (File.Exists(m_Assemblies[assetID]+".mdb"))
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File.Delete(m_Assemblies[assetID]+".mdb");
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}
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catch (Exception e)
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catch (Exception)
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{
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}
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m_Assemblies.Remove(assetID);
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