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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
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@@ -29,6 +29,7 @@ using System;
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using System.Xml;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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@@ -40,6 +41,8 @@ namespace OpenSim.Framework.Console
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{
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public class Commands : ICommands
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Encapsulates a command that can be invoked from the console
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/// </summary>
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@@ -76,12 +79,19 @@ namespace OpenSim.Framework.Console
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public List<CommandDelegate> fn;
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}
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public const string GeneralHelpText = "For more information, type 'help <item>' where <item> is one of the following categories:";
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/// <value>
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/// Commands organized by keyword in a tree
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/// </value>
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private Dictionary<string, object> tree =
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new Dictionary<string, object>();
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/// <summary>
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/// Commands organized by module
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/// </summary>
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private Dictionary<string, List<CommandInfo>> m_modulesCommands = new Dictionary<string, List<CommandInfo>>();
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/// <summary>
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/// Get help for the given help string
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/// </summary>
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@@ -98,8 +108,8 @@ namespace OpenSim.Framework.Console
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// General help
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if (helpParts.Count == 0)
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{
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help.AddRange(CollectHelp(tree));
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help.Sort();
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help.Add(GeneralHelpText);
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help.AddRange(CollectModulesHelp(tree));
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}
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else
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{
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@@ -118,6 +128,13 @@ namespace OpenSim.Framework.Console
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{
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string originalHelpRequest = string.Join(" ", helpParts.ToArray());
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List<string> help = new List<string>();
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// Check modules first to see if we just need to display a list of those commands
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if (TryCollectModuleHelp(originalHelpRequest, help))
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{
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help.Insert(0, GeneralHelpText);
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return help;
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}
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Dictionary<string, object> dict = tree;
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while (helpParts.Count > 0)
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@@ -161,25 +178,61 @@ namespace OpenSim.Framework.Console
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return help;
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}
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private List<string> CollectHelp(Dictionary<string, object> dict)
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/// <summary>
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/// Try to collect help for the given module if that module exists.
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/// </summary>
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/// <param name="moduleName"></param>
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/// <param name="helpText">/param>
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/// <returns>true if there was the module existed, false otherwise.</returns>
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private bool TryCollectModuleHelp(string moduleName, List<string> helpText)
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{
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List<string> result = new List<string>();
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foreach (KeyValuePair<string, object> kvp in dict)
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lock (m_modulesCommands)
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{
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if (kvp.Value is Dictionary<string, Object>)
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if (m_modulesCommands.ContainsKey(moduleName))
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{
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result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
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List<CommandInfo> commands = m_modulesCommands[moduleName];
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var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
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ourHelpText.Sort();
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helpText.AddRange(ourHelpText);
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return true;
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}
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else
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{
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if (((CommandInfo)kvp.Value).long_help != String.Empty)
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result.Add(((CommandInfo)kvp.Value).help_text+" - "+
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((CommandInfo)kvp.Value).long_help);
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return false;
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}
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}
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return result;
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}
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private List<string> CollectModulesHelp(Dictionary<string, object> dict)
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{
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lock (m_modulesCommands)
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{
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List<string> helpText = new List<string>(m_modulesCommands.Keys);
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helpText.Sort();
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return helpText;
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}
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}
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// private List<string> CollectHelp(Dictionary<string, object> dict)
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// {
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// List<string> result = new List<string>();
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//
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// foreach (KeyValuePair<string, object> kvp in dict)
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// {
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// if (kvp.Value is Dictionary<string, Object>)
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// {
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// result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
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// }
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// else
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// {
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// if (((CommandInfo)kvp.Value).long_help != String.Empty)
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// result.Add(((CommandInfo)kvp.Value).help_text+" - "+
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// ((CommandInfo)kvp.Value).long_help);
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// }
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// }
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// return result;
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// }
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/// <summary>
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/// Add a command to those which can be invoked from the console.
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@@ -212,21 +265,19 @@ namespace OpenSim.Framework.Console
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Dictionary<string, Object> current = tree;
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foreach (string s in parts)
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foreach (string part in parts)
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{
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if (current.ContainsKey(s))
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if (current.ContainsKey(part))
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{
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if (current[s] is Dictionary<string, Object>)
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{
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current = (Dictionary<string, Object>)current[s];
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}
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if (current[part] is Dictionary<string, Object>)
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current = (Dictionary<string, Object>)current[part];
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else
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return;
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}
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else
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{
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current[s] = new Dictionary<string, Object>();
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current = (Dictionary<string, Object>)current[s];
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current[part] = new Dictionary<string, Object>();
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current = (Dictionary<string, Object>)current[part];
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}
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}
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@@ -250,6 +301,24 @@ namespace OpenSim.Framework.Console
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info.fn = new List<CommandDelegate>();
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info.fn.Add(fn);
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current[String.Empty] = info;
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// Now add command to modules dictionary
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lock (m_modulesCommands)
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{
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List<CommandInfo> commands;
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if (m_modulesCommands.ContainsKey(module))
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{
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commands = m_modulesCommands[module];
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}
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else
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{
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commands = new List<CommandInfo>();
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m_modulesCommands[module] = commands;
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}
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// m_log.DebugFormat("[COMMAND CONSOLE]: Adding to category {0} command {1}", module, command);
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commands.Add(info);
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}
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}
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public string[] FindNextOption(string[] cmd, bool term)
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@@ -607,8 +676,9 @@ namespace OpenSim.Framework.Console
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{
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Commands = new Commands();
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Commands.AddCommand("console", false, "help", "help [<command>]",
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"Get general command list or more detailed help on a specific command", Help);
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Commands.AddCommand(
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"Help", false, "help", "help [<item>]",
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"Display help on a particular command or on a list of commands in a category", Help);
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}
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private void Help(string module, string[] cmd)
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