mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
This commit is contained in:
@@ -203,10 +203,10 @@ namespace Flotsam.RegionModules.AssetCache
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m_CacheDirectoryTierLen = 4;
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}
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
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}
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}
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}
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@@ -51,12 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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m_scene.RegisterModuleInterface<IDialogModule>(this);
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m_scene.AddCommand(
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this, "alert", "alert <message>",
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"Users", this, "alert", "alert <message>",
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"Send an alert to everyone",
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HandleAlertConsoleCommand);
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m_scene.AddCommand(
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this, "alert-user", "alert-user <first> <last> <message>",
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"Users", this, "alert-user", "alert-user <first> <last> <message>",
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"Send an alert to a user",
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HandleAlertConsoleCommand);
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}
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@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
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scene.AddCommand(
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this, "load iar",
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"Archiving", this, "load iar",
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"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
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"Load user inventory archive (IAR).",
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"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
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@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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HandleLoadInvConsoleCommand);
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scene.AddCommand(
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this, "save iar",
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"Archiving", this, "save iar",
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"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name." + Environment.NewLine
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@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
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MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
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MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps",
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"show caps",
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"Shows all registered capabilities", HandleShowCapsCommand);
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"Shows all registered capabilities for users", HandleShowCapsCommand);
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}
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public void RegionLoaded(Scene scene)
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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m_scene = scene;
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m_scene.AddCommand(this, "monitor report",
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m_scene.AddCommand("General", this, "monitor report",
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"monitor report",
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"Returns a variety of statistics about the current region and/or simulator",
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DebugMonitors);
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@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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// }
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// }
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//}
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MainConsole.Instance.Commands.AddCommand("grid", true,
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MainConsole.Instance.Commands.AddCommand("Users", true,
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"show names",
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"show names",
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"Show the bindings between user UUIDs and user names",
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@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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public void PostInitialise()
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{
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MainConsole.Instance.Commands.AddCommand("LocalGridConnector", false, "show neighbours",
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MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours",
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"show neighbours",
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"Shows the local regions' neighbours", NeighboursCommand);
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}
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@@ -47,21 +47,21 @@ namespace OpenSim.Region.CoreModules.World
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public void Initialise(IConfigSource config)
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{
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MainConsole.Instance.Commands.AddCommand("access", true,
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MainConsole.Instance.Commands.AddCommand("Users", true,
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"login enable",
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"login enable",
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"Enable simulator logins",
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String.Empty,
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HandleLoginCommand);
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MainConsole.Instance.Commands.AddCommand("access", true,
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MainConsole.Instance.Commands.AddCommand("Users", true,
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"login disable",
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"login disable",
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"Disable simulator logins",
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String.Empty,
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HandleLoginCommand);
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MainConsole.Instance.Commands.AddCommand("access", true,
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MainConsole.Instance.Commands.AddCommand("Users", true,
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"login status",
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"login status",
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"Show login status",
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@@ -62,14 +62,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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m_module.Scene.AddCommand(m_module, "set terrain texture",
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m_module.Scene.AddCommand("estate", m_module, "set terrain texture",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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" that coordinate.",
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consoleSetTerrainTexture);
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m_module.Scene.AddCommand(m_module, "set terrain heights",
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m_module.Scene.AddCommand("estate", m_module, "set terrain heights",
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"set terrain heights <corner> <min> <max> [<x>] [<y>]",
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"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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@@ -78,45 +78,45 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand("region", false, "delete object owner",
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m_console.Commands.AddCommand("Regions", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object creator",
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m_console.Commands.AddCommand("Regions", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object uuid",
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m_console.Commands.AddCommand("Regions", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object name",
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m_console.Commands.AddCommand("Regions", false, "delete object name",
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"delete object name <name>",
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"Delete a scene object by name", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object outside",
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m_console.Commands.AddCommand("Regions", false, "delete object outside",
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"delete object outside",
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"region",
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"Regions",
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false,
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"show object uuid",
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"show object uuid <UUID>",
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"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
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m_console.Commands.AddCommand(
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"region",
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"Regions",
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false,
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"show object name",
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"show object name <name>",
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"Show details of scene objects with the given name", HandleShowObjectByName);
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m_console.Commands.AddCommand(
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"region",
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"Regions",
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false,
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"show part uuid",
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"show part uuid <UUID>",
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"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
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m_console.Commands.AddCommand(
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"region",
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"Regions",
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false,
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"show part name",
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"show part name <name>",
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@@ -206,17 +206,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
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m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
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m_scene.AddCommand(this, "bypass permissions",
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m_scene.AddCommand("Users", this, "bypass permissions",
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"bypass permissions <true / false>",
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"Bypass permission checks",
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HandleBypassPermissions);
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m_scene.AddCommand(this, "force permissions",
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m_scene.AddCommand("Users", this, "force permissions",
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"force permissions <true / false>",
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"Force permissions on or off",
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HandleForcePermissions);
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m_scene.AddCommand(this, "debug permissions",
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m_scene.AddCommand("Users", this, "debug permissions",
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"debug permissions <true / false>",
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"Turn on permissions debugging",
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HandleDebugPermissions);
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@@ -66,21 +66,21 @@ namespace OpenSim.Region.CoreModules.World.Region
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m_Scene = scene;
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scene.RegisterModuleInterface<IRestartModule>(this);
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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MainConsole.Instance.Commands.AddCommand("Regions",
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false, "region restart bluebox",
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"region restart bluebox <message> <delta seconds>+",
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"Schedule a region restart",
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"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
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HandleRegionRestart);
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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MainConsole.Instance.Commands.AddCommand("Regions",
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false, "region restart notice",
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"region restart notice <message> <delta seconds>+",
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"Schedule a region restart",
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"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
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HandleRegionRestart);
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MainConsole.Instance.Commands.AddCommand("RestartModule",
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MainConsole.Instance.Commands.AddCommand("Regions",
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false, "region restart abort",
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"region restart abort [<message>]",
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"Abort a region restart", HandleRegionRestart);
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@@ -277,18 +277,19 @@ namespace OpenSim.Region.CoreModules
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m_frame = 0;
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// This one puts an entry in the main help screen
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m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
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// m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
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// This one enables the ability to type just "sun" without any parameters
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m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand);
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// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
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foreach (KeyValuePair<string, string> kvp in GetParamList())
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{
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m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
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string sunCommand = string.Format("sun {0}", kvp.Key);
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m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
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}
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TimeZone local = TimeZone.CurrentTimeZone;
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TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
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m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
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m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset);
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// Align ticks with Second Life
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@@ -117,24 +117,31 @@ namespace OpenSim.Region.CoreModules
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}
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// This one puts an entry in the main help screen
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m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
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// m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
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// This one enables the ability to type just the base command without any parameters
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m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand);
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// m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand);
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// Get a list of the parameters for each plugin
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foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
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{
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m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
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m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand);
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// m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
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m_scene.AddCommand(
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"Regions",
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this,
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"wind base wind_update_rate",
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"wind base wind_update_rate [<value>]",
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"Get or set the wind update rate.",
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"",
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HandleConsoleBaseCommand);
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foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
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{
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m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand);
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string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key);
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m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand);
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}
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}
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// Register event handlers for when Avatars enter the region, and frame ticks
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m_scene.EventManager.OnFrame += WindUpdate;
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m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
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@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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m_scene.RegisterModuleInterface<IWorldMapModule>(this);
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m_scene.AddCommand(
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this, "export-map",
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"Regions", this, "export-map",
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"export-map [<path>]",
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"Save an image of the world map", HandleExportWorldMapConsoleCommand);
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Reference in New Issue
Block a user