mass update of files to have native line endings

This commit is contained in:
Sean Dague
2007-07-30 20:11:40 +00:00
parent a47e2d9ae7
commit 74bb5282a0
53 changed files with 6255 additions and 6255 deletions

View File

@@ -1,136 +1,136 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.InventoryServiceBase
{
public class InventoryServiceBase
{
protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
protected IAssetServer m_assetServer;
public InventoryServiceBase(IAssetServer assetServer)
{
m_assetServer = assetServer;
}
/// <summary>
/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the user server plugin DLL</param>
public void AddPlugin(string FileName)
{
MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
if (typeInterface != null)
{
IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
this.m_plugins.Add(plug.getName(), plug);
MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
}
typeInterface = null;
}
}
pluginAssembly = null;
}
/// <summary>
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
if (rootFolder != null)
{
inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
inventoryList.Insert(0, rootFolder);
return inventoryList;
}
}
return inventoryList;
}
/// <summary>
///
/// </summary>
public InventoryFolderBase RequestUsersRoot(LLUUID userID)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
return plugin.Value.getUserRootFolder(userID);
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="parentFolderID"></param>
/// <returns></returns>
public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
return plugin.Value.getInventoryFolders(parentFolderID);
}
return inventoryList;
}
public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
{
List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
itemsList = plugin.Value.getInventoryInFolder(folderID);
return itemsList;
}
return itemsList;
}
/// <summary>
///
/// </summary>
/// <param name="inventory"></param>
public void AddNewInventorySet(UsersInventory inventory)
{
}
public class UsersInventory
{
public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
public UsersInventory()
{
}
protected virtual void CreateNewInventorySet()
{
}
}
}
}
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.InventoryServiceBase
{
public class InventoryServiceBase
{
protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
protected IAssetServer m_assetServer;
public InventoryServiceBase(IAssetServer assetServer)
{
m_assetServer = assetServer;
}
/// <summary>
/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
/// </summary>
/// <param name="FileName">The filename to the user server plugin DLL</param>
public void AddPlugin(string FileName)
{
MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IInventoryData", true);
if (typeInterface != null)
{
IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
this.m_plugins.Add(plug.getName(), plug);
MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
}
typeInterface = null;
}
}
pluginAssembly = null;
}
/// <summary>
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
if (rootFolder != null)
{
inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
inventoryList.Insert(0, rootFolder);
return inventoryList;
}
}
return inventoryList;
}
/// <summary>
///
/// </summary>
public InventoryFolderBase RequestUsersRoot(LLUUID userID)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
return plugin.Value.getUserRootFolder(userID);
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="parentFolderID"></param>
/// <returns></returns>
public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
return plugin.Value.getInventoryFolders(parentFolderID);
}
return inventoryList;
}
public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
{
List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
itemsList = plugin.Value.getInventoryInFolder(folderID);
return itemsList;
}
return itemsList;
}
/// <summary>
///
/// </summary>
/// <param name="inventory"></param>
public void AddNewInventorySet(UsersInventory inventory)
{
}
public class UsersInventory
{
public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
public UsersInventory()
{
}
protected virtual void CreateNewInventorySet()
{
}
}
}
}

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@@ -1,35 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("InventoryServiceBase")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InventoryServiceBase")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("InventoryServiceBase")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InventoryServiceBase")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]