mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
mass update of files to have native line endings
This commit is contained in:
@@ -1,136 +1,136 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Data;
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namespace OpenSim.Framework.InventoryServiceBase
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{
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public class InventoryServiceBase
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{
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protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
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protected IAssetServer m_assetServer;
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public InventoryServiceBase(IAssetServer assetServer)
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{
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m_assetServer = assetServer;
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}
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/// <summary>
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/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
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/// </summary>
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/// <param name="FileName">The filename to the user server plugin DLL</param>
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public void AddPlugin(string FileName)
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{
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MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IInventoryData", true);
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if (typeInterface != null)
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{
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IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Initialise();
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this.m_plugins.Add(plug.getName(), plug);
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MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
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}
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typeInterface = null;
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}
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}
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pluginAssembly = null;
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}
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/// <summary>
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/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
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{
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List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
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if (rootFolder != null)
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{
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inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
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inventoryList.Insert(0, rootFolder);
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return inventoryList;
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}
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}
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return inventoryList;
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}
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/// <summary>
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///
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/// </summary>
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public InventoryFolderBase RequestUsersRoot(LLUUID userID)
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{
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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return plugin.Value.getUserRootFolder(userID);
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentFolderID"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
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{
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List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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return plugin.Value.getInventoryFolders(parentFolderID);
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}
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return inventoryList;
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}
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public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
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{
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List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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itemsList = plugin.Value.getInventoryInFolder(folderID);
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return itemsList;
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}
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return itemsList;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="inventory"></param>
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public void AddNewInventorySet(UsersInventory inventory)
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{
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}
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public class UsersInventory
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{
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public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
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public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
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public UsersInventory()
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{
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}
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protected virtual void CreateNewInventorySet()
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{
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Data;
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namespace OpenSim.Framework.InventoryServiceBase
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{
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public class InventoryServiceBase
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{
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protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
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protected IAssetServer m_assetServer;
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public InventoryServiceBase(IAssetServer assetServer)
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{
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m_assetServer = assetServer;
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}
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/// <summary>
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/// Adds a new user server plugin - plugins will be requested in the order they were loaded.
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/// </summary>
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/// <param name="FileName">The filename to the user server plugin DLL</param>
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public void AddPlugin(string FileName)
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{
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MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IInventoryData", true);
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if (typeInterface != null)
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{
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IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Initialise();
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this.m_plugins.Add(plug.getName(), plug);
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MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
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}
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typeInterface = null;
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}
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}
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pluginAssembly = null;
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}
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/// <summary>
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/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
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{
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List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
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if (rootFolder != null)
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{
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inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
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inventoryList.Insert(0, rootFolder);
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return inventoryList;
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}
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}
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return inventoryList;
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}
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/// <summary>
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///
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/// </summary>
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public InventoryFolderBase RequestUsersRoot(LLUUID userID)
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{
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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return plugin.Value.getUserRootFolder(userID);
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentFolderID"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
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{
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List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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return plugin.Value.getInventoryFolders(parentFolderID);
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}
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return inventoryList;
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}
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public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
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{
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List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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itemsList = plugin.Value.getInventoryInFolder(folderID);
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return itemsList;
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}
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return itemsList;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="inventory"></param>
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public void AddNewInventorySet(UsersInventory inventory)
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{
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}
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public class UsersInventory
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{
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public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
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public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
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public UsersInventory()
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{
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}
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protected virtual void CreateNewInventorySet()
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{
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}
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}
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}
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}
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@@ -1,35 +1,35 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("InventoryServiceBase")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("InventoryServiceBase")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("InventoryServiceBase")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("InventoryServiceBase")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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