mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
mass update of files to have native line endings
This commit is contained in:
@@ -1,216 +1,216 @@
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using System.Collections.Generic;
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using System.Text;
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using System;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class AllNewSceneObjectPart2
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private ulong m_regionHandle;
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public string SitName = "";
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public string TouchName = "";
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public string Text = "";
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public LLUUID CreatorID;
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public LLUUID OwnerID;
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public LLUUID LastOwnerID;
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public Int32 CreationDate;
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public LLUUID uuid;
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public uint m_localID;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected PrimitiveBaseShape m_Shape;
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protected AllNewSceneObjectGroup2 m_parentGroup;
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#region Properties
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protected string m_name;
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/// <summary>
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///
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/// </summary>
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public virtual string Name
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{
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get { return m_name; }
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set { m_name = value; }
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}
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protected LLVector3 m_offset;
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public LLVector3 OffsetPosition
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{
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get
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{
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return m_offset;
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}
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set
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{
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m_offset = value;
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}
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}
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protected LLQuaternion m_rotationOffset;
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public LLQuaternion RotationOffset
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{
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get
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{
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return m_rotationOffset;
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}
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set
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{
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m_rotationOffset = value;
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}
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}
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private string m_description = "";
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public string Description
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{
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get
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{
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return this.m_description;
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}
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set
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{
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this.m_description = value;
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}
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}
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public PrimitiveBaseShape Shape
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{
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get
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{
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return this.m_Shape;
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}
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}
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public LLVector3 Scale
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{
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set
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{
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this.m_Shape.Scale = value;
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}
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get
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{
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return this.m_Shape.Scale;
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}
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}
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#endregion
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#region Constructors
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public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
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{
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this.m_regionHandle = regionHandle;
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this.m_parentGroup = parent;
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this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.OwnerID = ownerID;
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this.CreatorID = this.OwnerID;
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this.LastOwnerID = LLUUID.Zero;
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this.uuid = LLUUID.Random();
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this.m_localID = (uint)(localID);
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this.m_Shape = shape;
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this.OffsetPosition = position;
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//temporary code just so the m_flags field doesn't give a compiler warning
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if (m_flags == 1)
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{
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}
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}
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#endregion
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#region Shape
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/// <summary>
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///
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/// </summary>
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/// <param name="shapeBlock"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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this.m_Shape.PathBegin = shapeBlock.PathBegin;
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this.m_Shape.PathEnd = shapeBlock.PathEnd;
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this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
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this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
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this.m_Shape.PathShearX = shapeBlock.PathShearX;
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this.m_Shape.PathShearY = shapeBlock.PathShearY;
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this.m_Shape.PathSkew = shapeBlock.PathSkew;
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this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
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this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
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this.m_Shape.PathCurve = shapeBlock.PathCurve;
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this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
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this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
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this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
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this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
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this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
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this.m_Shape.PathTwist = shapeBlock.PathTwist;
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this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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}
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#endregion
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#region Texture
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/// <summary>
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///
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/// </summary>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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this.m_Shape.TextureEntry = textureEntry;
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}
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#endregion
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#region Position
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdateOffSet(LLVector3 pos)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.OffsetPosition = newPos;
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}
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#endregion
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#region rotation
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public void UpdateRotation(LLQuaternion rot)
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{
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this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
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}
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#endregion
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#region Resizing/Scale
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/// <summary>
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///
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/// </summary>
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/// <param name="scale"></param>
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public void Resize(LLVector3 scale)
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{
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LLVector3 offset = (scale - this.m_Shape.Scale);
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offset.X /= 2;
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offset.Y /= 2;
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offset.Z /= 2;
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this.OffsetPosition += offset;
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this.m_Shape.Scale = scale;
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}
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#endregion
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}
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}
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using System.Collections.Generic;
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using System.Text;
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using System;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class AllNewSceneObjectPart2
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private ulong m_regionHandle;
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public string SitName = "";
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public string TouchName = "";
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public string Text = "";
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public LLUUID CreatorID;
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public LLUUID OwnerID;
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public LLUUID LastOwnerID;
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public Int32 CreationDate;
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public LLUUID uuid;
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public uint m_localID;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected PrimitiveBaseShape m_Shape;
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protected AllNewSceneObjectGroup2 m_parentGroup;
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#region Properties
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protected string m_name;
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/// <summary>
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///
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/// </summary>
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public virtual string Name
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{
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get { return m_name; }
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set { m_name = value; }
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}
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protected LLVector3 m_offset;
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public LLVector3 OffsetPosition
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{
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get
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{
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return m_offset;
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}
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set
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{
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m_offset = value;
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}
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}
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protected LLQuaternion m_rotationOffset;
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public LLQuaternion RotationOffset
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{
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get
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{
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return m_rotationOffset;
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}
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set
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{
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m_rotationOffset = value;
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}
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}
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private string m_description = "";
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public string Description
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{
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get
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{
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return this.m_description;
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}
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set
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{
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this.m_description = value;
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}
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}
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public PrimitiveBaseShape Shape
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{
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get
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{
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return this.m_Shape;
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}
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}
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public LLVector3 Scale
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{
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set
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{
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this.m_Shape.Scale = value;
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}
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get
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{
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return this.m_Shape.Scale;
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}
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}
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#endregion
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#region Constructors
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public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
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{
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this.m_regionHandle = regionHandle;
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this.m_parentGroup = parent;
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this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.OwnerID = ownerID;
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this.CreatorID = this.OwnerID;
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this.LastOwnerID = LLUUID.Zero;
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this.uuid = LLUUID.Random();
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this.m_localID = (uint)(localID);
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this.m_Shape = shape;
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this.OffsetPosition = position;
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//temporary code just so the m_flags field doesn't give a compiler warning
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if (m_flags == 1)
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{
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}
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}
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#endregion
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#region Shape
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/// <summary>
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///
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/// </summary>
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/// <param name="shapeBlock"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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this.m_Shape.PathBegin = shapeBlock.PathBegin;
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this.m_Shape.PathEnd = shapeBlock.PathEnd;
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this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
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this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
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this.m_Shape.PathShearX = shapeBlock.PathShearX;
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this.m_Shape.PathShearY = shapeBlock.PathShearY;
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this.m_Shape.PathSkew = shapeBlock.PathSkew;
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this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
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this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
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this.m_Shape.PathCurve = shapeBlock.PathCurve;
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this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
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this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
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this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
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this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
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this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
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this.m_Shape.PathTwist = shapeBlock.PathTwist;
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this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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}
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#endregion
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#region Texture
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/// <summary>
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///
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/// </summary>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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this.m_Shape.TextureEntry = textureEntry;
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}
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#endregion
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#region Position
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdateOffSet(LLVector3 pos)
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.OffsetPosition = newPos;
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}
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#endregion
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#region rotation
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public void UpdateRotation(LLQuaternion rot)
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{
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this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
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}
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#endregion
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#region Resizing/Scale
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/// <summary>
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///
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/// </summary>
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/// <param name="scale"></param>
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public void Resize(LLVector3 scale)
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{
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LLVector3 offset = (scale - this.m_Shape.Scale);
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offset.X /= 2;
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offset.Y /= 2;
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offset.Z /= 2;
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this.OffsetPosition += offset;
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this.m_Shape.Scale = scale;
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user